implemented button - #708

This commit is contained in:
proddy
2021-03-01 22:19:28 +01:00
parent 7521ce6ad3
commit 3eb8ac9194
9 changed files with 560 additions and 216 deletions

69
lib/PButton/PButton.h Normal file
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/*
* Paul's Button Library
*
* Handles recognition of button presses, short, long, double-click and special sequences
* Used to send specific commands to the ESP8
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PButton_H_
#define _PButton_H_
#include <Arduino.h>
class PButton {
public:
PButton();
~PButton() = default;
typedef void (*buttonEventHandler)(PButton &);
void onClick(uint16_t t, buttonEventHandler handler);
void onDblClick(uint16_t, buttonEventHandler handler);
void onLongPress(uint16_t t, buttonEventHandler handler);
void onVLongPress(uint16_t, buttonEventHandler handler);
bool init(uint8_t pin, bool pullMode);
bool check(void);
private:
uint16_t Debounce_; // Debounce period to prevent flickering when pressing or releasing the button (in ms)
uint16_t DblClickDelay_; // Max period between clicks for a double click event (in ms)
uint16_t LongPressDelay_; // Hold period for a long press event (in ms)
uint16_t VLongPressDelay_; // Hold period for a very long press event (in ms)
uint8_t pin_;
bool pullMode_;
bool enabled_;
bool state_; // Value read from button
bool lastState_; // Last value of button state
bool dblClickWaiting_; // whether we're waiting for a double click (down)
bool dblClickOnNextUp_; // whether to register a double click on next release, or whether to wait and click
bool singleClickOK_; // whether it's OK to do a single click
uint32_t downTime_; // time the button was pressed down
uint32_t upTime_; // time the button was released
bool ignoreUP_; // whether to ignore the button release because the click+hold was triggered
bool waitForUP_; // when held, whether to wait for the up event
bool longPressHappened_; // whether or not the hold event happened already
bool vLongPressHappened_; // whether or not the long hold event happened already
bool buttonBusy_; // false if idle
buttonEventHandler cb_onClick, cb_onDblClick, cb_onLongPress, cb_onVLongPress;
};
#endif