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implemented button - #708
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69
lib/PButton/PButton.h
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69
lib/PButton/PButton.h
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/*
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* Paul's Button Library
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*
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* Handles recognition of button presses, short, long, double-click and special sequences
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* Used to send specific commands to the ESP8
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PButton_H_
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#define _PButton_H_
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#include <Arduino.h>
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class PButton {
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public:
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PButton();
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~PButton() = default;
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typedef void (*buttonEventHandler)(PButton &);
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void onClick(uint16_t t, buttonEventHandler handler);
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void onDblClick(uint16_t, buttonEventHandler handler);
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void onLongPress(uint16_t t, buttonEventHandler handler);
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void onVLongPress(uint16_t, buttonEventHandler handler);
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bool init(uint8_t pin, bool pullMode);
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bool check(void);
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private:
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uint16_t Debounce_; // Debounce period to prevent flickering when pressing or releasing the button (in ms)
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uint16_t DblClickDelay_; // Max period between clicks for a double click event (in ms)
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uint16_t LongPressDelay_; // Hold period for a long press event (in ms)
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uint16_t VLongPressDelay_; // Hold period for a very long press event (in ms)
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uint8_t pin_;
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bool pullMode_;
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bool enabled_;
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bool state_; // Value read from button
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bool lastState_; // Last value of button state
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bool dblClickWaiting_; // whether we're waiting for a double click (down)
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bool dblClickOnNextUp_; // whether to register a double click on next release, or whether to wait and click
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bool singleClickOK_; // whether it's OK to do a single click
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uint32_t downTime_; // time the button was pressed down
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uint32_t upTime_; // time the button was released
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bool ignoreUP_; // whether to ignore the button release because the click+hold was triggered
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bool waitForUP_; // when held, whether to wait for the up event
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bool longPressHappened_; // whether or not the hold event happened already
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bool vLongPressHappened_; // whether or not the long hold event happened already
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bool buttonBusy_; // false if idle
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buttonEventHandler cb_onClick, cb_onDblClick, cb_onLongPress, cb_onVLongPress;
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};
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#endif
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