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round2 use float instead of double (6 point precision is enough)
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@@ -359,7 +359,7 @@ uint16_t Helpers::atoint(const char * value) {
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// rounds a number to 2 decimal places
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// example: round2(3.14159) -> 3.14
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double Helpers::round2(double value, const uint8_t divider) {
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float Helpers::round2(float value, const uint8_t divider) {
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uint8_t div = (divider ? divider : 1); // prevent div-by-zero
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if (value >= 0) {
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