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165
lib/AsyncTCP/LICENSE
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165
lib/AsyncTCP/LICENSE
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@@ -0,0 +1,165 @@
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the GNU
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General Public License.
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"The Library" refers to a covered work governed by this License,
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You may convey a covered work under sections 3 and 4 of this License
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13
lib/AsyncTCP/README.md
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13
lib/AsyncTCP/README.md
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@@ -0,0 +1,13 @@
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# AsyncTCP
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[](https://travis-ci.org/me-no-dev/AsyncTCP)  [](https://www.codacy.com/manual/me-no-dev/AsyncTCP?utm_source=github.com&utm_medium=referral&utm_content=me-no-dev/AsyncTCP&utm_campaign=Badge_Grade)
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### Async TCP Library for ESP32 Arduino
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[](https://gitter.im/me-no-dev/ESPAsyncWebServer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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This is a fully asynchronous TCP library, aimed at enabling trouble-free, multi-connection network environment for Espressif's ESP32 MCUs.
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This library is the base for [ESPAsyncWebServer](https://github.com/me-no-dev/ESPAsyncWebServer)
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## AsyncClient and AsyncServer
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The base classes on which everything else is built. They expose all possible scenarios, but are really raw and require more skills to use.
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1357
lib/AsyncTCP/src/AsyncTCP.cpp
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1357
lib/AsyncTCP/src/AsyncTCP.cpp
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File diff suppressed because it is too large
Load Diff
217
lib/AsyncTCP/src/AsyncTCP.h
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217
lib/AsyncTCP/src/AsyncTCP.h
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/*
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Asynchronous TCP library for Espressif MCUs
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Copyright (c) 2016 Hristo Gochkov. All rights reserved.
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This file is part of the esp8266 core for Arduino environment.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef ASYNCTCP_H_
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#define ASYNCTCP_H_
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#include "IPAddress.h"
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#include "sdkconfig.h"
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#include <functional>
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extern "C" {
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#include "freertos/semphr.h"
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#include "lwip/pbuf.h"
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}
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//If core is not defined, then we are running in Arduino or PIO
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#ifndef CONFIG_ASYNC_TCP_RUNNING_CORE
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#define CONFIG_ASYNC_TCP_RUNNING_CORE -1 //any available core
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#define CONFIG_ASYNC_TCP_USE_WDT 1 //if enabled, adds between 33us and 200us per event
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#endif
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class AsyncClient;
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#define ASYNC_MAX_ACK_TIME 5000
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#define ASYNC_WRITE_FLAG_COPY 0x01 //will allocate new buffer to hold the data while sending (else will hold reference to the data given)
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#define ASYNC_WRITE_FLAG_MORE 0x02 //will not send PSH flag, meaning that there should be more data to be sent before the application should react.
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typedef std::function<void(void*, AsyncClient*)> AcConnectHandler;
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typedef std::function<void(void*, AsyncClient*, size_t len, uint32_t time)> AcAckHandler;
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typedef std::function<void(void*, AsyncClient*, int8_t error)> AcErrorHandler;
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typedef std::function<void(void*, AsyncClient*, void *data, size_t len)> AcDataHandler;
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typedef std::function<void(void*, AsyncClient*, struct pbuf *pb)> AcPacketHandler;
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typedef std::function<void(void*, AsyncClient*, uint32_t time)> AcTimeoutHandler;
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struct tcp_pcb;
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struct ip_addr;
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class AsyncClient {
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public:
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AsyncClient(tcp_pcb* pcb = 0);
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~AsyncClient();
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AsyncClient & operator=(const AsyncClient &other);
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AsyncClient & operator+=(const AsyncClient &other);
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bool operator==(const AsyncClient &other);
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bool operator!=(const AsyncClient &other) {
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return !(*this == other);
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}
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bool connect(IPAddress ip, uint16_t port);
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bool connect(const char* host, uint16_t port);
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void close(bool now = false);
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void stop();
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int8_t abort();
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bool free();
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bool canSend();//ack is not pending
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size_t space();//space available in the TCP window
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size_t add(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY);//add for sending
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bool send();//send all data added with the method above
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//write equals add()+send()
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size_t write(const char* data);
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size_t write(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY); //only when canSend() == true
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uint8_t state();
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bool connecting();
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bool connected();
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bool disconnecting();
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bool disconnected();
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bool freeable();//disconnected or disconnecting
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uint16_t getMss();
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uint32_t getRxTimeout();
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void setRxTimeout(uint32_t timeout);//no RX data timeout for the connection in seconds
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uint32_t getAckTimeout();
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void setAckTimeout(uint32_t timeout);//no ACK timeout for the last sent packet in milliseconds
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void setNoDelay(bool nodelay);
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bool getNoDelay();
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uint32_t getRemoteAddress();
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uint16_t getRemotePort();
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uint32_t getLocalAddress();
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uint16_t getLocalPort();
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//compatibility
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IPAddress remoteIP();
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uint16_t remotePort();
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IPAddress localIP();
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uint16_t localPort();
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void onConnect(AcConnectHandler cb, void* arg = 0); //on successful connect
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void onDisconnect(AcConnectHandler cb, void* arg = 0); //disconnected
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void onAck(AcAckHandler cb, void* arg = 0); //ack received
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void onError(AcErrorHandler cb, void* arg = 0); //unsuccessful connect or error
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void onData(AcDataHandler cb, void* arg = 0); //data received (called if onPacket is not used)
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void onPacket(AcPacketHandler cb, void* arg = 0); //data received
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void onTimeout(AcTimeoutHandler cb, void* arg = 0); //ack timeout
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void onPoll(AcConnectHandler cb, void* arg = 0); //every 125ms when connected
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void ackPacket(struct pbuf * pb);//ack pbuf from onPacket
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size_t ack(size_t len); //ack data that you have not acked using the method below
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void ackLater(){ _ack_pcb = false; } //will not ack the current packet. Call from onData
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const char * errorToString(int8_t error);
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const char * stateToString();
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//Do not use any of the functions below!
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static int8_t _s_poll(void *arg, struct tcp_pcb *tpcb);
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static int8_t _s_recv(void *arg, struct tcp_pcb *tpcb, struct pbuf *pb, int8_t err);
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static int8_t _s_fin(void *arg, struct tcp_pcb *tpcb, int8_t err);
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static int8_t _s_lwip_fin(void *arg, struct tcp_pcb *tpcb, int8_t err);
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static void _s_error(void *arg, int8_t err);
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static int8_t _s_sent(void *arg, struct tcp_pcb *tpcb, uint16_t len);
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static int8_t _s_connected(void* arg, void* tpcb, int8_t err);
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static void _s_dns_found(const char *name, struct ip_addr *ipaddr, void *arg);
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int8_t _recv(tcp_pcb* pcb, pbuf* pb, int8_t err);
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tcp_pcb * pcb(){ return _pcb; }
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protected:
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tcp_pcb* _pcb;
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int8_t _closed_slot;
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AcConnectHandler _connect_cb;
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void* _connect_cb_arg;
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AcConnectHandler _discard_cb;
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void* _discard_cb_arg;
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AcAckHandler _sent_cb;
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void* _sent_cb_arg;
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AcErrorHandler _error_cb;
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void* _error_cb_arg;
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AcDataHandler _recv_cb;
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void* _recv_cb_arg;
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AcPacketHandler _pb_cb;
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void* _pb_cb_arg;
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AcTimeoutHandler _timeout_cb;
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void* _timeout_cb_arg;
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AcConnectHandler _poll_cb;
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void* _poll_cb_arg;
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bool _pcb_busy;
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uint32_t _pcb_sent_at;
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bool _ack_pcb;
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uint32_t _rx_ack_len;
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uint32_t _rx_last_packet;
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uint32_t _rx_since_timeout;
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uint32_t _ack_timeout;
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uint16_t _connect_port;
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int8_t _close();
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void _free_closed_slot();
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void _allocate_closed_slot();
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int8_t _connected(void* pcb, int8_t err);
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void _error(int8_t err);
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int8_t _poll(tcp_pcb* pcb);
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int8_t _sent(tcp_pcb* pcb, uint16_t len);
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int8_t _fin(tcp_pcb* pcb, int8_t err);
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int8_t _lwip_fin(tcp_pcb* pcb, int8_t err);
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void _dns_found(struct ip_addr *ipaddr);
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public:
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AsyncClient* prev;
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AsyncClient* next;
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};
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class AsyncServer {
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public:
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AsyncServer(IPAddress addr, uint16_t port);
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AsyncServer(uint16_t port);
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~AsyncServer();
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void onClient(AcConnectHandler cb, void* arg);
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void begin();
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void end();
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void setNoDelay(bool nodelay);
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bool getNoDelay();
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uint8_t status();
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//Do not use any of the functions below!
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static int8_t _s_accept(void *arg, tcp_pcb* newpcb, int8_t err);
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static int8_t _s_accepted(void *arg, AsyncClient* client);
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protected:
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uint16_t _port;
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IPAddress _addr;
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bool _noDelay;
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tcp_pcb* _pcb;
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AcConnectHandler _connect_cb;
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void* _connect_cb_arg;
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int8_t _accept(tcp_pcb* newpcb, int8_t err);
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int8_t _accepted(AsyncClient* client);
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};
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#endif /* ASYNCTCP_H_ */
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