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implements #2848
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@@ -36,6 +36,9 @@ class PButton {
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void onVLongPress(uint16_t, buttonEventHandler handler);
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bool init(uint8_t pin, bool pullMode);
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bool check(void);
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bool button_busy() {
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return buttonBusy_;
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}
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private:
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uint16_t Debounce_; // Debounce period to prevent flickering when pressing or releasing the button (in ms)
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@@ -47,21 +50,21 @@ class PButton {
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bool pullMode_;
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bool enabled_;
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bool state_; // Value read from button
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bool lastState_; // Last value of button state
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bool dblClickWaiting_; // whether we're waiting for a double click (down)
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bool dblClickOnNextUp_; // whether to register a double click on next release, or whether to wait and click
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bool singleClickOK_; // whether it's OK to do a single click
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bool state_; // Value read from button
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bool lastState_; // Last value of button state
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bool dblClickWaiting_; // whether we're waiting for a double click (down)
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bool dblClickOnNextUp_; // whether to register a double click on next release, or whether to wait and click
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bool singleClickOK_; // whether it's OK to do a single click
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uint32_t downTime_; // time the button was pressed down
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uint32_t upTime_; // time the button was released
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uint32_t downTime_; // time the button was pressed down
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uint32_t upTime_; // time the button was released
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bool ignoreUP_; // whether to ignore the button release because the click+hold was triggered
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bool waitForUP_; // when held, whether to wait for the up event
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bool longPressHappened_; // whether or not the hold event happened already
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bool vLongPressHappened_; // whether or not the long hold event happened already
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bool buttonBusy_; // false if idle
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bool buttonBusy_; // false if idle
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buttonEventHandler cb_onClick, cb_onDblClick, cb_onLongPress, cb_onVLongPress;
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};
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