mirror of
https://github.com/emsesp/EMS-ESP32.git
synced 2025-12-06 07:49:52 +03:00
support Unity testing
This commit is contained in:
@@ -1,6 +0,0 @@
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This folder contains the default data used when testing in standalone mode, purely for reference purposes.
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It is used for simulation and testing and can be invoked by compiling with -DEMSESP_TEST and from the Console using the command `test general` or via an API call like http://ems-esp.local/api?device=system&cmd=test&data=general
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To run in standalone mode without an ESP32 microcontroller use `make run` or `pio run -e standalone -t exec`
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@@ -1,168 +0,0 @@
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# testing EMS-ESP API
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# to be used with "REST Client" extension in Visual Studio Code (https://marketplace.visualstudio.com/items?itemName=humao.rest-client)
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# Open this file in VSC, modify the token, go to the API call and click on 'Send Request' (or Ctrl+Alt+R)
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# The response will be shown in the right panel
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@host = http://ems-esp.local
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@host_dev = http://10.10.10.173
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@host_standalone = http://localhost:3080
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@host_standalone2 = http://localhost:3082
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@token = eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VybmFtZSI6ImFkbWluIiwiYWRtaW4iOnRydWV9.2bHpWya2C7Q12WjNUBD6_7N3RCD7CMl-EGhyQVzFdDg
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GET {{host}}/api/system/info
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###
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GET {{host}}/api/thermostat/seltemp
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###
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POST {{host}}/api/thermostat/seltemp
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Content-Type: application/json
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Authorization: Bearer {{token}}
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{
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"value" : 21.0
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}
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###
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POST {{host}}/api/thermostat
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Content-Type: application/json
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Authorization: Bearer {{token}}
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{
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"entity" : "seltemp",
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"value" : 21.0
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}
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###
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POST {{host}}/api
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Content-Type: application/json
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Authorization: Bearer {{token}}
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{
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"device" : "boiler",
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"entity" : "dhw/tapactivated",
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"value" : "on"
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}
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###
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GET {{host}}/api/system/restart
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Authorization: Bearer {{token}}
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###
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GET {{host}}/api/boiler/coldshot
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Authorization: Bearer {{token}}
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###
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GET {{host}}/api/temperaturesensor/info
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###
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GET {{host}}/rest/deviceData?id=3
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Content-Type: application/json
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Authorization: Bearer {{token}}
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###
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GET {{host}}/api/boiler/commands
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#
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# Test on dev
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#
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GET {{host_dev}}/api/system/info
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# Run a test. EMS-ESP must be compiled with -DEMSESP_TEST
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# Use this to load up a dummy thermostat and boiler with data
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###
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GET {{host_dev}}/api?device=system&cmd=test&data=general
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###
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GET {{host_dev}}/api/boiler/info
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###
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GET {{host_dev}}/api/boiler/values
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###
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GET {{host_dev}}/api/analogsensor/info
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###
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GET {{host_dev}}/api/boiler/coldshot
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Authorization: Bearer {{token}}
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###
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GET {{host_dev}}/api/system/commands
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###
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POST {{host_dev}}/api/thermostat/seltemp
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Content-Type: application/json
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Authorization: Bearer {{token}}
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{
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"value" : 21.0
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}
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###
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GET {{host_dev}}/api/thermostat/seltemp
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###
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POST {{host_dev}}/rest/signIn
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Content-Type: application/json
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{
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"username" : "admin",
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"password" : "admin"
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}
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#### STANDALONE ####
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GET {{host_standalone}}/api/system/info
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###
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POST {{host_standalone2}}/rest/uploadFile
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Content-Type: multipart/form-data; boundary=----WebKitFormBoundary7MA4YWxkTrZu0gW
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------WebKitFormBoundary7MA4YWxkTrZu0gW
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Content-Disposition: form-data; name="text"
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title
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------WebKitFormBoundary7MA4YWxkTrZu0gW
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Content-Disposition: form-data; name="file"; filename="emsesp_settings.json"
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Content-Type: application/json
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< ./standalone_file_export/emsesp_settings.json
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------WebKitFormBoundary7MA4YWxkTrZu0gW--
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# test calling Home Assistant script
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# https://developers.home-assistant.io/docs/api/rest/#post-apiservicesdomainservice
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POST {{host_standalone}}/api
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# HA
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@ha = http://192.168.1.42:8123
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@ha_token = eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIwMzMyZjU1MjhlZmM0NGIyOTgyMjIxNThiODU1NDkyNSIsImlhdCI6MTcyMTMwNDg2NSwiZXhwIjoyMDM2NjY0ODY1fQ.Q-Y7E_i7clH3ff4Ma-OMmhZfbN7aMi_CahKwmoar
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###
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GET {{ha}}/api/services
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Content-Type: application/json
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Authorization: Bearer {{ha_token}}
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###
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POST {{ha}}/api/services/script/test_notify
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Content-Type: application/json
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Authorization: Bearer {{ha_token}}
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@@ -1,16 +0,0 @@
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#!/bin/sh
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# API
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curl -X GET http://ems-esp.local/api/system/info
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echo "\n"
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# HA
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ha_url="http://192.168.1.42:8123"
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ha_token="eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIwMzMyZjU1MjhlZmM0NGIyOTgyMjIxNThiODU1NDkyNSIsImlhdCI6MTcyMTMwNDg2NSwiZXhwIjoyMDM2NjY0ODY1fQ.Q-Y7E_i7clH3ff4Ma-OMmhZfbN7aMi_CahKwmoar"
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curl -X POST \
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${ha_url}/api/services/script/test_notify \
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-H "Authorization: Bearer ${ha_token}" \
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-H "Content-Type: application/json" \
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@@ -1,28 +0,0 @@
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{
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"type": "customizations",
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"Customizations": {
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"ts": [
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{
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"id": "01_0203_0405_0607",
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"name": "test_sensor1",
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"offset": 0
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},
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{
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"id": "0B_0C0D_0E0F_1011",
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"name": "test_sensor2",
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"offset": 4
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}
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],
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"as": [],
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"masked_entities": [
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{
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"product_id": 123,
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"device_id": 8,
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"custom_name": "Trendline",
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"entity_ids": [
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"08heatingactive|is my heating on?"
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]
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}
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]
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}
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}
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@@ -1,44 +0,0 @@
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{
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"type": "entities",
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"Entities": {
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"entities": [
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{
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"id": 0,
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"ram": 0,
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"device_id": 8,
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"type_id": 24,
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"offset": 0,
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"factor": 1,
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"name": "test_custom",
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"uom": 1,
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"value_type": 1,
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"writeable": true
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},
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{
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"id": 1,
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"ram": 0,
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"device_id": 24,
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"type_id": 677,
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"offset": 3,
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"factor": 1,
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"name": "test_read_only",
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"uom": 0,
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"value_type": 2,
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"writeable": false
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},
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{
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"id": 2,
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"ram": 1,
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"device_id": 0,
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"type_id": 0,
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"offset": 0,
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"factor": 1,
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"name": "test_ram",
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"uom": 0,
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"value_type": 8,
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"writeable": true,
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"value": "14"
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}
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]
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}
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}
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@@ -1,16 +0,0 @@
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{
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"type": "schedule",
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"Schedule": {
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"schedule": [
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{
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"id": 0,
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"active": true,
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"flags": 1,
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"time": "12:00",
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"cmd": "system/fetch",
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"value": "10",
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"name": "test_scheduler"
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}
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]
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}
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}
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@@ -1,122 +0,0 @@
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{
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"type": "settings",
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"System": {
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"version": "3.7.0"
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},
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"Network": {
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"ssid": "fake",
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"bssid": "",
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"password": "fake",
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"hostname": "ems-esp",
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"static_ip_config": false,
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"bandwidth20": false,
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"tx_power": 0,
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"nosleep": false,
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"enableMDNS": true,
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"enableCORS": false,
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"CORSOrigin": "*"
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},
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"AP": {
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"provision_mode": 1,
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"ssid": "ems-esp",
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"password": "ems-esp-neo",
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"channel": 1,
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"ssid_hidden": false,
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"max_clients": 4,
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"local_ip": "192.168.4.1",
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"gateway_ip": "192.168.4.1",
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"subnet_mask": "255.255.255.0"
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},
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"MQTT": {
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"enabled": true,
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"host": "192.168.1.200",
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"port": 1883,
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"base": "ems-espS",
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"username": "fake",
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"password": "fake",
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"client_id": "ems-esp",
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"keep_alive": 60,
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"clean_session": false,
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"entity_format": 1,
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"publish_time_boiler": 10,
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"publish_time_thermostat": 10,
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"publish_time_solar": 10,
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"publish_time_mixer": 10,
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"publish_time_other": 10,
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"publish_time_sensor": 10,
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"publish_time_heartbeat": 60,
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"mqtt_qos": 0,
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"mqtt_retain": false,
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"ha_enabled": true,
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"nested_format": 1,
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"discovery_prefix": "homeassistant",
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"discovery_type": 0,
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"publish_single": false,
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"publish_single2cmd": false,
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"send_response": false
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},
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"NTP": {
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"enabled": false,
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"server": "time.google.com",
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"tz_label": "Europe/Amsterdam",
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"tz_format": "CET-1CEST,M3.5.0,M10.5.0/3"
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},
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"Security": {
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"jwt_secret": "ems-esp-neo",
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"users": [
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{
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"username": "admin",
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"password": "admin",
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"admin": true
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},
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{
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"username": "guest",
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"password": "guest",
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"admin": false
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}
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]
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},
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"Settings": {
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"version": "3.7.0",
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"locale": "en",
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"tx_mode": 1,
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"ems_bus_id": 11,
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"syslog_enabled": false,
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"syslog_level": 3,
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"trace_raw": false,
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"syslog_mark_interval": 0,
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"syslog_host": "",
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"syslog_port": 514,
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"boiler_heatingoff": false,
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"shower_timer": false,
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"shower_alert": false,
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"shower_alert_coldshot": 10,
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"shower_alert_trigger": 7,
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"rx_gpio": 23,
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"tx_gpio": 5,
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"dallas_gpio": 18,
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"dallas_parasite": false,
|
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"led_gpio": 2,
|
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"hide_led": false,
|
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"low_clock": false,
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"telnet_enabled": true,
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"notoken_api": false,
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"readonly_mode": false,
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"analog_enabled": true,
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"pbutton_gpio": 0,
|
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"solar_maxflow": 30,
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"board_profile": "S32",
|
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"fahrenheit": false,
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"bool_format": 1,
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"bool_dashboard": 1,
|
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"enum_format": 1,
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"weblog_level": 6,
|
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"weblog_buffer": 50,
|
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"weblog_compact": true,
|
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"phy_type": 0,
|
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"eth_power": 0,
|
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"eth_phy_addr": 0,
|
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"eth_clock_mode": 0,
|
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"platform": "ESP32"
|
||||
}
|
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}
|
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166
test/test_api/test_api.cpp
Normal file
166
test/test_api/test_api.cpp
Normal file
@@ -0,0 +1,166 @@
|
||||
#include <Arduino.h>
|
||||
#include <unity.h>
|
||||
|
||||
#include <emsesp.h>
|
||||
#include "ESPAsyncWebServer.h"
|
||||
#include "ESP8266React.h"
|
||||
#include "web/WebAPIService.h"
|
||||
|
||||
using namespace emsesp;
|
||||
|
||||
AsyncWebServer * webServer;
|
||||
ESP8266React * esp8266React;
|
||||
WebAPIService * webAPIService;
|
||||
AsyncWebServerRequest request;
|
||||
EMSESP application;
|
||||
FS dummyFS;
|
||||
|
||||
// simulates a telegram straight from UART, but without the CRC which is added automatically
|
||||
void uart_telegram(const std::vector<uint8_t> & rx_data) {
|
||||
uint8_t len = rx_data.size();
|
||||
uint8_t data[50];
|
||||
uint8_t i = 0;
|
||||
while (len--) {
|
||||
data[i] = rx_data[i];
|
||||
i++;
|
||||
}
|
||||
data[i] = EMSESP::rxservice_.calculate_crc(data, i);
|
||||
EMSESP::incoming_telegram(data, i + 1);
|
||||
}
|
||||
|
||||
void uart_telegram(const char * rx_data) {
|
||||
// since the telegram data is a const, make a copy. add 1 to grab the \0 EOS
|
||||
char telegram[(EMS_MAX_TELEGRAM_LENGTH * 3) + 1];
|
||||
for (uint8_t i = 0; i < strlen(rx_data); i++) {
|
||||
telegram[i] = rx_data[i];
|
||||
}
|
||||
telegram[strlen(rx_data)] = '\0'; // make sure its terminated
|
||||
|
||||
uint8_t count = 0;
|
||||
char * p;
|
||||
char value[10] = {0};
|
||||
|
||||
uint8_t data[EMS_MAX_TELEGRAM_LENGTH];
|
||||
|
||||
// get first value, which should be the src
|
||||
if ((p = strtok(telegram, " ,"))) { // delimiter
|
||||
strlcpy(value, p, 10);
|
||||
data[0] = (uint8_t)strtol(value, 0, 16);
|
||||
}
|
||||
|
||||
// and iterate until end
|
||||
while (p != 0) {
|
||||
if ((p = strtok(nullptr, " ,"))) {
|
||||
strlcpy(value, p, 10);
|
||||
uint8_t val = (uint8_t)strtol(value, 0, 16);
|
||||
data[++count] = val;
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0) {
|
||||
return; // nothing to send
|
||||
}
|
||||
|
||||
data[count + 1] = EMSESP::rxservice_.calculate_crc(data, count + 1); // add CRC
|
||||
|
||||
EMSESP::incoming_telegram(data, count + 2);
|
||||
}
|
||||
|
||||
void add_device(uint8_t device_id, uint8_t product_id) {
|
||||
uart_telegram({device_id, 0x0B, EMSdevice::EMS_TYPE_VERSION, 0, product_id, 1, 0});
|
||||
}
|
||||
|
||||
void setUp() {
|
||||
JsonDocument doc;
|
||||
JsonVariant json;
|
||||
|
||||
webServer = new AsyncWebServer(80);
|
||||
esp8266React = new ESP8266React(webServer, &dummyFS);
|
||||
webAPIService = new WebAPIService(webServer, esp8266React->getSecurityManager());
|
||||
|
||||
application.start(); // calls begin()
|
||||
|
||||
EMSESP::webCustomEntityService.test(); // custom entities
|
||||
EMSESP::webCustomizationService.test(); // set customizations - this will overwrite any settings in the FS
|
||||
EMSESP::temperaturesensor_.test(); // add temperature sensors
|
||||
EMSESP::webSchedulerService.test(); // run scheduler tests, and conditions
|
||||
|
||||
//
|
||||
// boiler
|
||||
//
|
||||
add_device(0x08, 123); // Nefit Trendline
|
||||
|
||||
// UBAuptime
|
||||
uart_telegram({0x08, 0x0B, 0x14, 00, 0x3C, 0x1F, 0xAC, 0x70});
|
||||
|
||||
// Boiler -> Me, UBAMonitorFast(0x18), telegram: 08 00 18 00 00 02 5A 73 3D 0A 10 65 40 02 1A 80 00 01 E1 01 76 0E 3D 48 00 C9 44 02 00 (#data=25)
|
||||
uart_telegram({0x08, 0x00, 0x18, 0x00, 0x00, 0x02, 0x5A, 0x73, 0x3D, 0x0A, 0x10, 0x65, 0x40, 0x02, 0x1A,
|
||||
0x80, 0x00, 0x01, 0xE1, 0x01, 0x76, 0x0E, 0x3D, 0x48, 0x00, 0xC9, 0x44, 0x02, 0x00});
|
||||
|
||||
// Boiler -> Me, UBAParameterWW(0x33), telegram: 08 0B 33 00 08 FF 34 FB 00 28 00 00 46 00 FF FF 00 (#data=13)
|
||||
uart_telegram({0x08, 0x0B, 0x33, 0x00, 0x08, 0xFF, 0x34, 0xFB, 0x00, 0x28, 0x00, 0x00, 0x46, 0x00, 0xFF, 0xFF, 0x00});
|
||||
|
||||
//
|
||||
// thermostat
|
||||
//
|
||||
add_device(0x10, 192); // FW120
|
||||
|
||||
// HC1 - 3
|
||||
uart_telegram({0x90, 0x00, 0xFF, 0x00, 0x00, 0x6F, 0x03, 0x02, 0x00, 0xCD, 0x00, 0xE4});
|
||||
uart_telegram({0x90, 0x00, 0xFF, 0x00, 0x00, 0x70, 0x02, 0x01, 0x00, 0xCE, 0x00, 0xE5});
|
||||
uart_telegram({0x90, 0x00, 0xFF, 0x00, 0x00, 0x71, 0x01, 0x02, 0x00, 0xCF, 0x00, 0xE6});
|
||||
|
||||
// send the telegrams
|
||||
EMSESP::rxservice_.loop();
|
||||
}
|
||||
|
||||
void tearDown() {
|
||||
}
|
||||
|
||||
void get_url(const char * url) {
|
||||
request.method(HTTP_GET);
|
||||
request.url(url);
|
||||
webAPIService->webAPIService(&request);
|
||||
}
|
||||
|
||||
void test1() {
|
||||
get_url("/api/system");
|
||||
|
||||
// escape strings with https://dolitools.com/text-tools/escape-unescape-string/
|
||||
auto a =
|
||||
"[{\"system\":{\"version\":\"3.7.0-dev.28\",\"uptime\":\"000+00:00:00.000\",\"uptimeSec\":0,\"resetReason\":\"Unknown / "
|
||||
"Unknown\"},\"network\":{\"network\":\"WiFi\",\"hostname\":\"ems-esp\",\"RSSI\":-23,\"TxPowerSetting\":0,\"staticIP\":false,\"lowBandwidth\":false,"
|
||||
"\"disableSleep\":false,\"enableMDNS\":true,\"enableCORS\":false},\"ntp\":{},\"mqtt\":{\"MQTTStatus\":\"disconnected\",\"MQTTPublishes\":0,"
|
||||
"\"MQTTQueued\":0,\"MQTTPublishFails\":0,\"MQTTConnects\":1,\"enabled\":true,\"clientID\":\"ems-esp\",\"keepAlive\":60,\"cleanSession\":false,"
|
||||
"\"entityFormat\":1,\"base\":\"ems-esp\",\"discoveryPrefix\":\"homeassistant\",\"discoveryType\":0,\"nestedFormat\":1,\"haEnabled\":true,\"mqttQos\":0,"
|
||||
"\"mqttRetain\":false,\"publishTimeHeartbeat\":60,\"publishTimeBoiler\":10,\"publishTimeThermostat\":10,\"publishTimeSolar\":10,\"publishTimeMixer\":"
|
||||
"10,\"publishTimeWater\":0,\"publishTimeOther\":10,\"publishTimeSensor\":10,\"publishSingle\":false,\"publish2command\":false,\"sendResponse\":false},"
|
||||
"\"syslog\":{\"enabled\":false},\"sensor\":{\"temperatureSensors\":2,\"temperatureSensorReads\":0,\"temperatureSensorFails\":0,\"analogSensors\":2,"
|
||||
"\"analogSensorReads\":0,\"analogSensorFails\":0},\"api\":{\"APICalls\":0,\"APIFails\":0},\"bus\":{\"busStatus\":\"connected\",\"busProtocol\":"
|
||||
"\"Buderus\",\"busTelegramsReceived\":8,\"busReads\":0,\"busWrites\":0,\"busIncompleteTelegrams\":0,\"busReadsFailed\":0,\"busWritesFailed\":0,"
|
||||
"\"busRxLineQuality\":100,\"busTxLineQuality\":100},\"settings\":{\"boardProfile\":\"S32\",\"locale\":\"en\",\"txMode\":8,\"emsBusID\":11,"
|
||||
"\"showerTimer\":false,\"showerMinDuration\":180,\"showerAlert\":false,\"hideLed\":false,\"noTokenApi\":false,\"readonlyMode\":false,\"fahrenheit\":"
|
||||
"false,\"dallasParasite\":false,\"boolFormat\":1,\"boolDashboard\":1,\"enumFormat\":1,\"analogEnabled\":true,\"telnetEnabled\":true,"
|
||||
"\"maxWebLogBuffer\":50,\"webLogBuffer\":33,\"modbusEnabled\":false},\"devices\":[{\"type\":\"boiler\",\"name\":\"Custom "
|
||||
"Name!!\",\"deviceID\":\"0x08\",\"productID\":123,\"brand\":\"\",\"version\":\"01.00\",\"entities\":37,\"handlersReceived\":\"0x18\","
|
||||
"\"handlersFetched\":\"0x14 0x33\",\"handlersPending\":\"0xBF 0x10 0x11 0xC2 0x15 0x1C 0x19 0x1A 0x35 0x34 0x2A 0xD1 0xE3 0xE4 0xE5 0xE9 0x2E "
|
||||
"0x3B\"},{\"type\":\"thermostat\",\"name\":\"FW120\",\"deviceID\":\"0x10\",\"productID\":192,\"brand\":\"\",\"version\":\"01.00\",\"entities\":15,"
|
||||
"\"handlersReceived\":\"0x016F\",\"handlersFetched\":\"0x0170 0x0171\",\"handlersPending\":\"0xA3 0x06 0xA2 0x12 0x13 0x0172 0x0165 0x0168\"}]}]";
|
||||
|
||||
TEST_ASSERT_EQUAL_STRING(a, webAPIService->getResponse());
|
||||
}
|
||||
|
||||
void test2() {
|
||||
get_url("/api/custom");
|
||||
auto a = "[{\"test_custom\":0.00,\"test_read_only\":0.00,\"test_ram\":\"14\",\"seltemp\":\"14\"}]";
|
||||
TEST_ASSERT_EQUAL_STRING(a, webAPIService->getResponse());
|
||||
}
|
||||
|
||||
int main() {
|
||||
UNITY_BEGIN();
|
||||
|
||||
RUN_TEST(test1);
|
||||
RUN_TEST(test2);
|
||||
|
||||
return UNITY_END();
|
||||
}
|
||||
251
test/unity_config.h
Normal file
251
test/unity_config.h
Normal file
@@ -0,0 +1,251 @@
|
||||
/* =========================================================================
|
||||
Unity - A Test Framework for C
|
||||
ThrowTheSwitch.org
|
||||
Copyright (c) 2007-24 Mike Karlesky, Mark VanderVoord, & Greg Williams
|
||||
SPDX-License-Identifier: MIT
|
||||
========================================================================= */
|
||||
|
||||
/* Unity Configuration
|
||||
* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
|
||||
* Update: December 29th, 2016
|
||||
* See Also: Unity/docs/UnityConfigurationGuide.pdf
|
||||
*
|
||||
* Unity is designed to run on almost anything that is targeted by a C compiler.
|
||||
* It would be awesome if this could be done with zero configuration. While
|
||||
* there are some targets that come close to this dream, it is sadly not
|
||||
* universal. It is likely that you are going to need at least a couple of the
|
||||
* configuration options described in this document.
|
||||
*
|
||||
* All of Unity's configuration options are `#defines`. Most of these are simple
|
||||
* definitions. A couple are macros with arguments. They live inside the
|
||||
* unity_internals.h header file. We don't necessarily recommend opening that
|
||||
* file unless you really need to. That file is proof that a cross-platform
|
||||
* library is challenging to build. From a more positive perspective, it is also
|
||||
* proof that a great deal of complexity can be centralized primarily to one
|
||||
* place in order to provide a more consistent and simple experience elsewhere.
|
||||
*
|
||||
* Using These Options
|
||||
* It doesn't matter if you're using a target-specific compiler and a simulator
|
||||
* or a native compiler. In either case, you've got a couple choices for
|
||||
* configuring these options:
|
||||
*
|
||||
* 1. Because these options are specified via C defines, you can pass most of
|
||||
* these options to your compiler through command line compiler flags. Even
|
||||
* if you're using an embedded target that forces you to use their
|
||||
* overbearing IDE for all configuration, there will be a place somewhere in
|
||||
* your project to configure defines for your compiler.
|
||||
* 2. You can create a custom `unity_config.h` configuration file (present in
|
||||
* your toolchain's search paths). In this file, you will list definitions
|
||||
* and macros specific to your target. All you must do is define
|
||||
* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
|
||||
* further definitions it may need.
|
||||
*/
|
||||
|
||||
#ifndef UNITY_CONFIG_H
|
||||
#define UNITY_CONFIG_H
|
||||
|
||||
/* ************************* AUTOMATIC INTEGER TYPES ***************************
|
||||
* C's concept of an integer varies from target to target. The C Standard has
|
||||
* rules about the `int` matching the register size of the target
|
||||
* microprocessor. It has rules about the `int` and how its size relates to
|
||||
* other integer types. An `int` on one target might be 16 bits while on another
|
||||
* target it might be 64. There are more specific types in compilers compliant
|
||||
* with C99 or later, but that's certainly not every compiler you are likely to
|
||||
* encounter. Therefore, Unity has a number of features for helping to adjust
|
||||
* itself to match your required integer sizes. It starts off by trying to do it
|
||||
* automatically.
|
||||
**************************************************************************** */
|
||||
|
||||
/* The first attempt to guess your types is to check `limits.h`. Some compilers
|
||||
* that don't support `stdint.h` could include `limits.h`. If you don't
|
||||
* want Unity to check this file, define this to make it skip the inclusion.
|
||||
* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_LIMITS_H */
|
||||
|
||||
/* The second thing that Unity does to guess your types is check `stdint.h`.
|
||||
* This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
|
||||
* learn about your system. It's possible you don't want it to do this or it's
|
||||
* possible that your system doesn't support `stdint.h`. If that's the case,
|
||||
* you're going to want to define this. That way, Unity will know to skip the
|
||||
* inclusion of this file and you won't be left with a compiler error.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_STDINT_H */
|
||||
|
||||
/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
|
||||
* If you've disabled all of the automatic options above, you're going to have
|
||||
* to do the configuration yourself. There are just a handful of defines that
|
||||
* you are going to specify if you don't like the defaults.
|
||||
**************************************************************************** */
|
||||
|
||||
/* Define this to be the number of bits an `int` takes up on your system. The
|
||||
* default, if not auto-detected, is 32 bits.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_INT_WIDTH 16 */
|
||||
|
||||
/* Define this to be the number of bits a `long` takes up on your system. The
|
||||
* default, if not autodetected, is 32 bits. This is used to figure out what
|
||||
* kind of 64-bit support your system can handle. Does it need to specify a
|
||||
* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
|
||||
* is going to be ignored.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_LONG_WIDTH 16 */
|
||||
|
||||
/* Define this to be the number of bits a pointer takes up on your system. The
|
||||
* default, if not autodetected, is 32-bits. If you're getting ugly compiler
|
||||
* warnings about casting from pointers, this is the one to look at.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_POINTER_WIDTH 64 */
|
||||
|
||||
/* Unity will automatically include 64-bit support if it auto-detects it, or if
|
||||
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
|
||||
* to enable 64-bit support if none of the other options already did it for you.
|
||||
* There can be a significant size and speed impact to enabling 64-bit support
|
||||
* on small targets, so don't define it if you don't need it.
|
||||
*/
|
||||
/* #define UNITY_INCLUDE_64 */
|
||||
|
||||
|
||||
/* *************************** FLOATING POINT TYPES ****************************
|
||||
* In the embedded world, it's not uncommon for targets to have no support for
|
||||
* floating point operations at all or to have support that is limited to only
|
||||
* single precision. We are able to guess integer sizes on the fly because
|
||||
* integers are always available in at least one size. Floating point, on the
|
||||
* other hand, is sometimes not available at all. Trying to include `float.h` on
|
||||
* these platforms would result in an error. This leaves manual configuration as
|
||||
* the only option.
|
||||
**************************************************************************** */
|
||||
|
||||
/* By default, Unity guesses that you will want single precision floating point
|
||||
* support, but not double precision. It's easy to change either of these using
|
||||
* the include and exclude options here. You may include neither, just float,
|
||||
* or both, as suits your needs.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_FLOAT */
|
||||
/* #define UNITY_INCLUDE_DOUBLE */
|
||||
/* #define UNITY_EXCLUDE_DOUBLE */
|
||||
|
||||
/* For features that are enabled, the following floating point options also
|
||||
* become available.
|
||||
*/
|
||||
|
||||
/* Unity aims for as small of a footprint as possible and avoids most standard
|
||||
* library calls (some embedded platforms don't have a standard library!).
|
||||
* Because of this, its routines for printing integer values are minimalist and
|
||||
* hand-coded. To keep Unity universal, though, we eventually chose to develop
|
||||
* our own floating point print routines. Still, the display of floating point
|
||||
* values during a failure are optional. By default, Unity will print the
|
||||
* actual results of floating point assertion failures. So a failed assertion
|
||||
* will produce a message like "Expected 4.0 Was 4.25". If you would like less
|
||||
* verbose failure messages for floating point assertions, use this option to
|
||||
* give a failure message `"Values Not Within Delta"` and trim the binary size.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_FLOAT_PRINT */
|
||||
|
||||
/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
|
||||
* floats. If your compiler supports a specialty floating point type, you can
|
||||
* always override this behavior by using this definition.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_FLOAT_TYPE float16_t */
|
||||
|
||||
/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
|
||||
* C doubles. If you would like to change this, you can specify something else
|
||||
* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
|
||||
* double` could enable gargantuan floating point types on your 64-bit processor
|
||||
* instead of the standard `double`.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_DOUBLE_TYPE long double */
|
||||
|
||||
/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
|
||||
* documented in the Unity Assertion Guide, you will learn that they are not
|
||||
* really asserting that two values are equal but rather that two values are
|
||||
* "close enough" to equal. "Close enough" is controlled by these precision
|
||||
* configuration options. If you are working with 32-bit floats and/or 64-bit
|
||||
* doubles (the normal on most processors), you should have no need to change
|
||||
* these options. They are both set to give you approximately 1 significant bit
|
||||
* in either direction. The float precision is 0.00001 while the double is
|
||||
* 10^-12. For further details on how this works, see the appendix of the Unity
|
||||
* Assertion Guide.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_FLOAT_PRECISION 0.001f */
|
||||
/* #define UNITY_DOUBLE_PRECISION 0.001f */
|
||||
|
||||
|
||||
/* *************************** MISCELLANEOUS ***********************************
|
||||
* Miscellaneous configuration options for Unity
|
||||
**************************************************************************** */
|
||||
|
||||
/* Unity uses the stddef.h header included in the C standard library for the
|
||||
* "NULL" macro. Define this in order to disable the include of stddef.h. If you
|
||||
* do this, you have to make sure to provide your own "NULL" definition.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_STDDEF_H */
|
||||
|
||||
/* Define this to enable the unity formatted print macro:
|
||||
* "TEST_PRINTF"
|
||||
*/
|
||||
/* #define UNITY_INCLUDE_PRINT_FORMATTED */
|
||||
|
||||
|
||||
/* *************************** TOOLSET CUSTOMIZATION ***************************
|
||||
* In addition to the options listed above, there are a number of other options
|
||||
* which will come in handy to customize Unity's behavior for your specific
|
||||
* toolchain. It is possible that you may not need to touch any of these but
|
||||
* certain platforms, particularly those running in simulators, may need to jump
|
||||
* through extra hoops to operate properly. These macros will help in those
|
||||
* situations.
|
||||
**************************************************************************** */
|
||||
|
||||
/* By default, Unity prints its results to `stdout` as it runs. This works
|
||||
* perfectly fine in most situations where you are using a native compiler for
|
||||
* testing. It works on some simulators as well so long as they have `stdout`
|
||||
* routed back to the command line. There are times, however, where the
|
||||
* simulator will lack support for dumping results or you will want to route
|
||||
* results elsewhere for other reasons. In these cases, you should define the
|
||||
* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
|
||||
* (as an `int`, since this is the parameter type of the standard C `putchar`
|
||||
* function most commonly used). You may replace this with whatever function
|
||||
* call you like.
|
||||
*
|
||||
* Example:
|
||||
* Say you are forced to run your test suite on an embedded processor with no
|
||||
* `stdout` option. You decide to route your test result output to a custom
|
||||
* serial `RS232_putc()` function you wrote like thus:
|
||||
*/
|
||||
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
|
||||
/* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */
|
||||
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
|
||||
/* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */
|
||||
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
|
||||
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
|
||||
|
||||
/* Some compilers require a custom attribute to be assigned to pointers, like
|
||||
* `near` or `far`. In these cases, you can give Unity a safe default for these
|
||||
* by defining this option with the attribute you would like.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
|
||||
/* #define UNITY_PTR_ATTRIBUTE near */
|
||||
|
||||
/* Print execution time of each test when executed in verbose mode
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* TEST - PASS (10 ms)
|
||||
*/
|
||||
/* #define UNITY_INCLUDE_EXEC_TIME */
|
||||
|
||||
#endif /* UNITY_CONFIG_H */
|
||||
Reference in New Issue
Block a user