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json is always chunked
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169
lib/PsychicHttp/src_old/PsychicFileResponse.cpp
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169
lib/PsychicHttp/src_old/PsychicFileResponse.cpp
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#include "PsychicFileResponse.h"
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#include "PsychicResponse.h"
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#include "PsychicRequest.h"
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PsychicFileResponse::PsychicFileResponse(PsychicRequest * request, FS & fs, const String & path, const String & contentType, bool download)
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: PsychicResponse(request) {
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//_code = 200;
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_path = path;
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if (!download && !fs.exists(_path) && fs.exists(_path + ".gz")) {
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_path = _path + ".gz";
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addHeader("Content-Encoding", "gzip");
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_sendContentLength = true;
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_chunked = false;
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}
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_content = fs.open(_path, "r");
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_contentLength = _content.size();
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if (contentType == "")
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_setContentType(path);
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else
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_contentType = contentType;
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setContentType(_contentType.c_str());
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int filenameStart = path.lastIndexOf('/') + 1;
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char buf[26 + path.length() - filenameStart];
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char * filename = (char *)path.c_str() + filenameStart;
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if (download) {
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// set filename and force download
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snprintf(buf, sizeof(buf), "attachment; filename=\"%s\"", filename);
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} else {
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// set filename and force rendering
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snprintf(buf, sizeof(buf), "inline; filename=\"%s\"", filename);
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}
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addHeader("Content-Disposition", buf);
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}
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PsychicFileResponse::PsychicFileResponse(PsychicRequest * request, File content, const String & path, const String & contentType, bool download)
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: PsychicResponse(request) {
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_path = path;
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if (!download && String(content.name()).endsWith(".gz") && !path.endsWith(".gz")) {
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addHeader("Content-Encoding", "gzip");
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_sendContentLength = true;
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_chunked = false;
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}
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_content = content;
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_contentLength = _content.size();
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setContentLength(_contentLength);
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if (contentType == "")
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_setContentType(path);
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else
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_contentType = contentType;
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setContentType(_contentType.c_str());
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int filenameStart = path.lastIndexOf('/') + 1;
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char buf[26 + path.length() - filenameStart];
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char * filename = (char *)path.c_str() + filenameStart;
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if (download) {
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snprintf(buf, sizeof(buf), "attachment; filename=\"%s\"", filename);
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} else {
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snprintf(buf, sizeof(buf), "inline; filename=\"%s\"", filename);
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}
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addHeader("Content-Disposition", buf);
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}
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PsychicFileResponse::~PsychicFileResponse() {
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if (_content)
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_content.close();
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}
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void PsychicFileResponse::_setContentType(const String & path) {
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if (path.endsWith(".html"))
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_contentType = "text/html";
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else if (path.endsWith(".htm"))
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_contentType = "text/html";
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else if (path.endsWith(".css"))
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_contentType = "text/css";
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else if (path.endsWith(".json"))
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_contentType = "application/json";
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else if (path.endsWith(".js"))
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_contentType = "application/javascript";
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else if (path.endsWith(".png"))
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_contentType = "image/png";
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else if (path.endsWith(".gif"))
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_contentType = "image/gif";
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else if (path.endsWith(".jpg"))
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_contentType = "image/jpeg";
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else if (path.endsWith(".ico"))
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_contentType = "image/x-icon";
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else if (path.endsWith(".svg"))
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_contentType = "image/svg+xml";
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else if (path.endsWith(".eot"))
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_contentType = "font/eot";
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else if (path.endsWith(".woff"))
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_contentType = "font/woff";
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else if (path.endsWith(".woff2"))
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_contentType = "font/woff2";
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else if (path.endsWith(".ttf"))
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_contentType = "font/ttf";
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else if (path.endsWith(".xml"))
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_contentType = "text/xml";
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else if (path.endsWith(".pdf"))
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_contentType = "application/pdf";
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else if (path.endsWith(".zip"))
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_contentType = "application/zip";
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else if (path.endsWith(".gz"))
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_contentType = "application/x-gzip";
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else
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_contentType = "text/plain";
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}
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esp_err_t PsychicFileResponse::send() {
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esp_err_t err = ESP_OK;
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//just send small files directly
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size_t size = getContentLength();
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if (size < FILE_CHUNK_SIZE) {
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uint8_t * buffer = (uint8_t *)malloc(size);
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int readSize = _content.readBytes((char *)buffer, size);
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this->setContent(buffer, size);
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err = PsychicResponse::send();
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free(buffer);
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} else {
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/* Retrieve the pointer to scratch buffer for temporary storage */
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char * chunk = (char *)malloc(FILE_CHUNK_SIZE);
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if (chunk == NULL) {
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/* Respond with 500 Internal Server Error */
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httpd_resp_send_err(this->_request->request(), HTTPD_500_INTERNAL_SERVER_ERROR, "Unable to allocate memory.");
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return ESP_FAIL;
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}
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this->sendHeaders();
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size_t chunksize;
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do {
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/* Read file in chunks into the scratch buffer */
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chunksize = _content.readBytes(chunk, FILE_CHUNK_SIZE);
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if (chunksize > 0) {
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err = this->sendChunk((uint8_t *)chunk, chunksize);
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if (err != ESP_OK)
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break;
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}
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/* Keep looping till the whole file is sent */
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} while (chunksize != 0);
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//keep track of our memory
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free(chunk);
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if (err == ESP_OK) {
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ESP_LOGI(PH_TAG, "File sending complete");
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this->finishChunking();
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}
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/* Close file after sending complete */
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_content.close();
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}
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return err;
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}
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