mirror of
https://github.com/emsesp/EMS-ESP32.git
synced 2025-12-06 15:59:52 +03:00
398 lines
14 KiB
C++
398 lines
14 KiB
C++
/*
|
|
Asynchronous WebServer library for Espressif MCUs
|
|
|
|
Copyright (c) 2016 Hristo Gochkov. All rights reserved.
|
|
This file is part of the esp8266 core for Arduino environment.
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
#ifndef ASYNCWEBSOCKET_H_
|
|
#define ASYNCWEBSOCKET_H_
|
|
|
|
#include <Arduino.h>
|
|
#ifdef ESP32
|
|
#include <AsyncTCP.h>
|
|
#ifndef WS_MAX_QUEUED_MESSAGES
|
|
#define WS_MAX_QUEUED_MESSAGES 32
|
|
#endif
|
|
#else
|
|
#include <ESPAsyncTCP.h>
|
|
#ifndef WS_MAX_QUEUED_MESSAGES
|
|
#define WS_MAX_QUEUED_MESSAGES 8
|
|
#endif
|
|
#endif
|
|
#include <ESPAsyncWebServer.h>
|
|
|
|
#include "AsyncWebSynchronization.h"
|
|
|
|
#include <list>
|
|
#include <deque>
|
|
#include <memory>
|
|
|
|
#ifdef ESP8266
|
|
#include <Hash.h>
|
|
#ifdef CRYPTO_HASH_h // include Hash.h from espressif framework if the first include was from the crypto library
|
|
#include <../src/Hash.h>
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef ESP32
|
|
#define DEFAULT_MAX_WS_CLIENTS 8
|
|
#else
|
|
#define DEFAULT_MAX_WS_CLIENTS 4
|
|
#endif
|
|
|
|
class AsyncWebSocket;
|
|
class AsyncWebSocketResponse;
|
|
class AsyncWebSocketClient;
|
|
class AsyncWebSocketControl;
|
|
|
|
typedef struct {
|
|
/** Message type as defined by enum AwsFrameType.
|
|
* Note: Applications will only see WS_TEXT and WS_BINARY.
|
|
* All other types are handled by the library. */
|
|
uint8_t message_opcode;
|
|
/** Frame number of a fragmented message. */
|
|
uint32_t num;
|
|
/** Is this the last frame in a fragmented message ?*/
|
|
uint8_t final;
|
|
/** Is this frame masked? */
|
|
uint8_t masked;
|
|
/** Message type as defined by enum AwsFrameType.
|
|
* This value is the same as message_opcode for non-fragmented
|
|
* messages, but may also be WS_CONTINUATION in a fragmented message. */
|
|
uint8_t opcode;
|
|
/** Length of the current frame.
|
|
* This equals the total length of the message if num == 0 && final == true */
|
|
uint64_t len;
|
|
/** Mask key */
|
|
uint8_t mask[4];
|
|
/** Offset of the data inside the current frame. */
|
|
uint64_t index;
|
|
} AwsFrameInfo;
|
|
|
|
typedef enum { WS_DISCONNECTED, WS_CONNECTED, WS_DISCONNECTING } AwsClientStatus;
|
|
typedef enum { WS_CONTINUATION, WS_TEXT, WS_BINARY, WS_DISCONNECT = 0x08, WS_PING, WS_PONG } AwsFrameType;
|
|
typedef enum { WS_MSG_SENDING, WS_MSG_SENT, WS_MSG_ERROR } AwsMessageStatus;
|
|
typedef enum { WS_EVT_CONNECT, WS_EVT_DISCONNECT, WS_EVT_PONG, WS_EVT_ERROR, WS_EVT_DATA } AwsEventType;
|
|
|
|
class AsyncWebSocketMessageBuffer {
|
|
friend AsyncWebSocket;
|
|
friend AsyncWebSocketClient;
|
|
|
|
private:
|
|
std::shared_ptr<std::vector<uint8_t>> _buffer;
|
|
|
|
public:
|
|
AsyncWebSocketMessageBuffer();
|
|
AsyncWebSocketMessageBuffer(size_t size);
|
|
AsyncWebSocketMessageBuffer(uint8_t * data, size_t size);
|
|
~AsyncWebSocketMessageBuffer();
|
|
bool reserve(size_t size);
|
|
uint8_t * get() {
|
|
return _buffer->data();
|
|
}
|
|
size_t length() const {
|
|
return _buffer->size();
|
|
}
|
|
};
|
|
|
|
class AsyncWebSocketMessage {
|
|
private:
|
|
std::shared_ptr<std::vector<uint8_t>> _WSbuffer;
|
|
uint8_t _opcode{WS_TEXT};
|
|
bool _mask{false};
|
|
AwsMessageStatus _status{WS_MSG_ERROR};
|
|
size_t _sent{};
|
|
size_t _ack{};
|
|
size_t _acked{};
|
|
|
|
public:
|
|
AsyncWebSocketMessage(std::shared_ptr<std::vector<uint8_t>> buffer, uint8_t opcode = WS_TEXT, bool mask = false);
|
|
|
|
bool finished() const {
|
|
return _status != WS_MSG_SENDING;
|
|
}
|
|
bool betweenFrames() const {
|
|
return _acked == _ack;
|
|
}
|
|
|
|
void ack(size_t len, uint32_t time);
|
|
size_t send(AsyncClient * client);
|
|
};
|
|
|
|
class AsyncWebSocketClient {
|
|
private:
|
|
AsyncClient * _client;
|
|
AsyncWebSocket * _server;
|
|
uint32_t _clientId;
|
|
AwsClientStatus _status;
|
|
|
|
AsyncWebLock _lock;
|
|
|
|
std::deque<AsyncWebSocketControl> _controlQueue;
|
|
std::deque<AsyncWebSocketMessage> _messageQueue;
|
|
bool closeWhenFull = true;
|
|
|
|
uint8_t _pstate;
|
|
AwsFrameInfo _pinfo;
|
|
|
|
uint32_t _lastMessageTime;
|
|
uint32_t _keepAlivePeriod;
|
|
|
|
void _queueControl(uint8_t opcode, const uint8_t * data = NULL, size_t len = 0, bool mask = false);
|
|
void _queueMessage(std::shared_ptr<std::vector<uint8_t>> buffer, uint8_t opcode = WS_TEXT, bool mask = false);
|
|
void _runQueue();
|
|
void _clearQueue();
|
|
|
|
public:
|
|
void * _tempObject;
|
|
|
|
AsyncWebSocketClient(AsyncWebServerRequest * request, AsyncWebSocket * server);
|
|
~AsyncWebSocketClient();
|
|
|
|
//client id increments for the given server
|
|
uint32_t id() const {
|
|
return _clientId;
|
|
}
|
|
AwsClientStatus status() const {
|
|
return _status;
|
|
}
|
|
AsyncClient * client() {
|
|
return _client;
|
|
}
|
|
const AsyncClient * client() const {
|
|
return _client;
|
|
}
|
|
AsyncWebSocket * server() {
|
|
return _server;
|
|
}
|
|
const AsyncWebSocket * server() const {
|
|
return _server;
|
|
}
|
|
AwsFrameInfo const & pinfo() const {
|
|
return _pinfo;
|
|
}
|
|
|
|
// - If "true" (default), the connection will be closed if the message queue is full.
|
|
// This is the default behavior in yubox-node-org, which is not silently discarding messages but instead closes the connection.
|
|
// The big issue with this behavior is that is can cause the UI to automatically re-create a new WS connection, which can be filled again,
|
|
// and so on, causing a resource exhaustion.
|
|
//
|
|
// - If "false", the incoming message will be discarded if the queue is full.
|
|
// This is the default behavior in the original ESPAsyncWebServer library from me-no-dev.
|
|
// This behavior allows the best performance at the expense of unreliable message delivery in case the queue is full (some messages may be lost).
|
|
//
|
|
// - In any case, when the queue is full, a message is logged.
|
|
// - IT is recommended to use the methods queueIsFull(), availableForWriteAll(), availableForWrite(clientId) to check if the queue is full before sending a message.
|
|
//
|
|
// Usage:
|
|
// - can be set in the onEvent listener when connecting (event type is: WS_EVT_CONNECT)
|
|
//
|
|
// Use cases:,
|
|
// - if using websocket to send logging messages, maybe some loss is acceptable.
|
|
// - But if using websocket to send UI update messages, maybe the connection should be closed and the UI redrawn.
|
|
void setCloseClientOnQueueFull(bool close) {
|
|
closeWhenFull = close;
|
|
}
|
|
bool willCloseClientOnQueueFull() const {
|
|
return closeWhenFull;
|
|
}
|
|
|
|
IPAddress remoteIP() const;
|
|
uint16_t remotePort() const;
|
|
|
|
bool shouldBeDeleted() const {
|
|
return !_client;
|
|
}
|
|
|
|
//control frames
|
|
void close(uint16_t code = 0, const char * message = NULL);
|
|
void ping(const uint8_t * data = NULL, size_t len = 0);
|
|
|
|
//set auto-ping period in seconds. disabled if zero (default)
|
|
void keepAlivePeriod(uint16_t seconds) {
|
|
_keepAlivePeriod = seconds * 1000;
|
|
}
|
|
uint16_t keepAlivePeriod() {
|
|
return (uint16_t)(_keepAlivePeriod / 1000);
|
|
}
|
|
|
|
//data packets
|
|
void message(std::shared_ptr<std::vector<uint8_t>> buffer, uint8_t opcode = WS_TEXT, bool mask = false) {
|
|
_queueMessage(buffer, opcode, mask);
|
|
}
|
|
bool queueIsFull() const;
|
|
size_t queueLen() const;
|
|
|
|
size_t printf(const char * format, ...) __attribute__((format(printf, 2, 3)));
|
|
#ifndef ESP32
|
|
size_t printf_P(PGM_P formatP, ...) __attribute__((format(printf, 2, 3)));
|
|
#endif
|
|
|
|
void text(std::shared_ptr<std::vector<uint8_t>> buffer);
|
|
void text(const uint8_t * message, size_t len);
|
|
void text(const char * message, size_t len);
|
|
void text(const char * message);
|
|
void text(const String & message);
|
|
void text(const __FlashStringHelper * message);
|
|
void text(AsyncWebSocketMessageBuffer * buffer);
|
|
|
|
void binary(std::shared_ptr<std::vector<uint8_t>> buffer);
|
|
void binary(const uint8_t * message, size_t len);
|
|
void binary(const char * message, size_t len);
|
|
void binary(const char * message);
|
|
void binary(const String & message);
|
|
void binary(const __FlashStringHelper * message, size_t len);
|
|
void binary(AsyncWebSocketMessageBuffer * buffer);
|
|
|
|
bool canSend() const;
|
|
|
|
//system callbacks (do not call)
|
|
void _onAck(size_t len, uint32_t time);
|
|
void _onError(int8_t);
|
|
void _onPoll();
|
|
void _onTimeout(uint32_t time);
|
|
void _onDisconnect();
|
|
void _onData(void * pbuf, size_t plen);
|
|
};
|
|
|
|
typedef std::function<bool(AsyncWebServerRequest * request)> AwsHandshakeHandler;
|
|
typedef std::function<void(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t * data, size_t len)> AwsEventHandler;
|
|
|
|
//WebServer Handler implementation that plays the role of a socket server
|
|
class AsyncWebSocket : public AsyncWebHandler {
|
|
private:
|
|
String _url;
|
|
std::list<AsyncWebSocketClient> _clients;
|
|
uint32_t _cNextId;
|
|
AwsEventHandler _eventHandler;
|
|
AwsHandshakeHandler _handshakeHandler;
|
|
bool _enabled;
|
|
AsyncWebLock _lock;
|
|
|
|
public:
|
|
AsyncWebSocket(const String & url);
|
|
~AsyncWebSocket();
|
|
const char * url() const {
|
|
return _url.c_str();
|
|
}
|
|
void enable(bool e) {
|
|
_enabled = e;
|
|
}
|
|
bool enabled() const {
|
|
return _enabled;
|
|
}
|
|
bool availableForWriteAll();
|
|
bool availableForWrite(uint32_t id);
|
|
|
|
size_t count() const;
|
|
AsyncWebSocketClient * client(uint32_t id);
|
|
bool hasClient(uint32_t id) {
|
|
return client(id) != NULL;
|
|
}
|
|
|
|
void close(uint32_t id, uint16_t code = 0, const char * message = NULL);
|
|
void closeAll(uint16_t code = 0, const char * message = NULL);
|
|
void cleanupClients(uint16_t maxClients = DEFAULT_MAX_WS_CLIENTS);
|
|
|
|
void ping(uint32_t id, const uint8_t * data = NULL, size_t len = 0);
|
|
void pingAll(const uint8_t * data = NULL, size_t len = 0); // done
|
|
|
|
void text(uint32_t id, const uint8_t * message, size_t len);
|
|
void text(uint32_t id, const char * message, size_t len);
|
|
void text(uint32_t id, const char * message);
|
|
void text(uint32_t id, const String & message);
|
|
void text(uint32_t id, const __FlashStringHelper * message);
|
|
void text(uint32_t id, AsyncWebSocketMessageBuffer * buffer);
|
|
void text(uint32_t id, std::shared_ptr<std::vector<uint8_t>> buffer);
|
|
|
|
void textAll(const uint8_t * message, size_t len);
|
|
void textAll(const char * message, size_t len);
|
|
void textAll(const char * message);
|
|
void textAll(const String & message);
|
|
void textAll(const __FlashStringHelper * message);
|
|
void textAll(AsyncWebSocketMessageBuffer * buffer);
|
|
void textAll(std::shared_ptr<std::vector<uint8_t>> buffer);
|
|
|
|
void binary(uint32_t id, const uint8_t * message, size_t len);
|
|
void binary(uint32_t id, const char * message, size_t len);
|
|
void binary(uint32_t id, const char * message);
|
|
void binary(uint32_t id, const String & message);
|
|
void binary(uint32_t id, const __FlashStringHelper * message, size_t len);
|
|
void binary(uint32_t id, AsyncWebSocketMessageBuffer * buffer);
|
|
void binary(uint32_t id, std::shared_ptr<std::vector<uint8_t>> buffer);
|
|
|
|
void binaryAll(const uint8_t * message, size_t len);
|
|
void binaryAll(const char * message, size_t len);
|
|
void binaryAll(const char * message);
|
|
void binaryAll(const String & message);
|
|
void binaryAll(const __FlashStringHelper * message, size_t len);
|
|
void binaryAll(AsyncWebSocketMessageBuffer * buffer);
|
|
void binaryAll(std::shared_ptr<std::vector<uint8_t>> buffer);
|
|
|
|
size_t printf(uint32_t id, const char * format, ...) __attribute__((format(printf, 3, 4)));
|
|
size_t printfAll(const char * format, ...) __attribute__((format(printf, 2, 3)));
|
|
#ifndef ESP32
|
|
size_t printf_P(uint32_t id, PGM_P formatP, ...) __attribute__((format(printf, 3, 4)));
|
|
#endif
|
|
size_t printfAll_P(PGM_P formatP, ...) __attribute__((format(printf, 2, 3)));
|
|
|
|
//event listener
|
|
void onEvent(AwsEventHandler handler) {
|
|
_eventHandler = handler;
|
|
}
|
|
|
|
// Handshake Handler
|
|
void handleHandshake(AwsHandshakeHandler handler) {
|
|
_handshakeHandler = handler;
|
|
}
|
|
|
|
//system callbacks (do not call)
|
|
uint32_t _getNextId() {
|
|
return _cNextId++;
|
|
}
|
|
AsyncWebSocketClient * _newClient(AsyncWebServerRequest * request);
|
|
void _handleEvent(AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t * data, size_t len);
|
|
virtual bool canHandle(AsyncWebServerRequest * request) override final;
|
|
virtual void handleRequest(AsyncWebServerRequest * request) override final;
|
|
|
|
|
|
// messagebuffer functions/objects.
|
|
AsyncWebSocketMessageBuffer * makeBuffer(size_t size = 0);
|
|
AsyncWebSocketMessageBuffer * makeBuffer(uint8_t * data, size_t size);
|
|
|
|
const std::list<AsyncWebSocketClient> & getClients() const {
|
|
return _clients;
|
|
}
|
|
};
|
|
|
|
//WebServer response to authenticate the socket and detach the tcp client from the web server request
|
|
class AsyncWebSocketResponse : public AsyncWebServerResponse {
|
|
private:
|
|
String _content;
|
|
AsyncWebSocket * _server;
|
|
|
|
public:
|
|
AsyncWebSocketResponse(const String & key, AsyncWebSocket * server);
|
|
void _respond(AsyncWebServerRequest * request);
|
|
size_t _ack(AsyncWebServerRequest * request, size_t len, uint32_t time);
|
|
bool _sourceValid() const {
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
#endif /* ASYNCWEBSOCKET_H_ */ |