add C++17 and optional espressif 5.3.0 libs

This commit is contained in:
Proddy
2023-01-05 15:06:23 +01:00
parent df2a0f6ec4
commit 3eb86fd6c3

View File

@@ -16,10 +16,12 @@ core_build_flags =
-D NDEBUG
-D ARDUINO_ARCH_ESP32=1
-D ESP32=1
; -std=gnu++17
; -Os
; core_unbuild_flags = -std=gnu++11
core_unbuild_flags =
; core_unbuild_flags = -std=gnu++17
core_unbuild_flags =
; my_build_flags is set in pio_local.ini
my_build_flags =
@@ -56,7 +58,7 @@ check_flags =
[env:ci]
extra_scripts = scripts/rename_fw.py
board = esp32dev
platform = espressif32@5.2.0
platform = espressif32
board_build.partitions = esp32_partition_4M.csv
board_build.filesystem = littlefs
build_flags = ${common.build_flags}
@@ -67,7 +69,7 @@ extra_scripts =
pre:scripts/build_interface.py
scripts/rename_fw.py
board = esp32dev
platform = espressif32@5.2.0
platform = espressif32
board_upload.flash_size = 4MB
board_build.partitions = esp32_partition_4M.csv
build_flags = ${common.build_flags}
@@ -78,7 +80,7 @@ extra_scripts =
pre:scripts/build_interface.py
scripts/rename_fw.py
board = esp32dev
platform = espressif32@5.2.0
platform = espressif32
board_upload.flash_size = 16MB
board_build.partitions = esp32_partition_16M.csv
build_flags = ${common.build_flags}
@@ -89,7 +91,7 @@ extra_scripts =
pre:scripts/build_interface.py
scripts/rename_fw.py
board = lolin_c3_mini
platform = espressif32@5.2.0
platform = espressif32
board_upload.flash_size = 4MB
board_build.partitions = esp32_partition_4M.csv
build_flags = ${common.build_flags}
@@ -102,7 +104,7 @@ extra_scripts =
pre:scripts/build_interface.py
scripts/rename_fw.py
board = lolin_c3_mini
platform = espressif32@5.2.0
platform = espressif32
board_upload.flash_size = 4MB
board_build.partitions = esp32_partition_4M.csv
build_flags = ${common.build_flags} -DBOARD_C3_MINI_V1
@@ -113,7 +115,7 @@ extra_scripts =
pre:scripts/build_interface.py
scripts/rename_fw.py
board = lolin_s2_mini
platform = espressif32@5.2.0
platform = espressif32
board_upload.flash_size = 4MB
board_build.partitions = esp32_partition_4M.csv
build_flags = ${common.build_flags}